KYLE GIAMMARCO
Technical Leadership & Core Skills
- Technical Leadership: Led cross-platform architecture migration (Swift/Kotlin → Unity), established serverless backend architecture serving 9K+ users, mentored developers on AR/VR development and Unity best practices
- Full-Stack Development: Built end-to-end solutions: Unity mobile apps + Azure Functions/Cosmos DB backend + Blazor WebAssembly portals; published apps with 3.7-5★ ratings across iOS/Android
- Unity/Game Development: Unity 6 (URP/HDRP, Addressables, Cinemachine, Timeline), Gameplay systems, AI, Physics, Custom editor tools, Asset pipelines, Performance optimization (60 FPS mobile targets)
- AR/VR Production: Shipped commercial AR/VR apps using AR Foundation, Niantic Lightship ARDK, ARKit/ARCore, SteamVR/Oculus; expertise in environmental meshing, occlusion, and presence-driven interaction
- Cloud Architecture: Serverless Azure Functions, Cosmos DB optimization, Azure B2C auth, multi-tenant B2B portals, Custom GraphQL client (Unity + UniTask), REST APIs, CI/CD automation
- Web Technologies: ASP.NET Core, Blazor WebAssembly, Azure Static Web Apps, Payment integration (Stripe), Mapping services (Azure Maps, Google Maps), AI content tools (OpenAI, Unsplash)
- Languages & Frameworks: C# (expert), Swift/SwiftUI (iOS development), Python, SQL, Java, TypeScript; Shader programming (HLSL/GLSL), Tailwind CSS, Node.js
- DevOps & Quality: GitHub Actions, Azure DevOps, Docker, Unity Cloud Build, Automated testing (NUnit/xUnit), Performance profiling, App Store deployment (TestFlight, Google Play Console)
Key Achievements
- Commercial App Success: Shipped 2 production AR apps with 9K+ total downloads, 3.7-5★ App Store ratings
- Architecture Leadership: Led technical migration from native Swift/Kotlin apps to unified Unity codebase, establishing sustainable development practices and reducing time-to-market
- Full-Stack Innovation: Built comprehensive platform spanning Unity AR apps, serverless Azure backend, and multi-tenant Blazor portals with automated CI/CD deployment
- Developer Experience: Created reusable Unity tools and editor extensions accelerating content delivery; built custom GraphQL client improving developer productivity across projects
Published Applications
Cultured (formerly EngageArt)
LiveAR platform for sound tours across Canadian/U.S. cities
Experience
EXAR Studios — Game Programmer → Lead Programmer → Technical Lead
2021–Present • Remote
EXAR Studios builds AR experiences for tourism and local business engagement. Led technical architecture for commercial AR apps serving 9K+ users across Canadian and U.S. cities, progressing from individual contributor to technical lead managing full-stack solutions.
Cultured (formerly EngageArt)
Platform for sound tours and AR experiences (iOS/Android, Canada/US)
- Architected and implemented full-stack AR platform: Unity mobile app (iOS/Android) + serverless Azure Functions backend + Blazor WebAssembly B2B portals serving 9K+ downloads with 3.8-4.2★ ratings
- Led backend architecture: Azure Functions + Cosmos DB serverless stack, optimized for cost-efficiency and performance; implemented Azure B2C multi-tenant authentication and role-based authorization
- Built custom GraphQL client for Unity (UnityWebRequest + UniTask) with standardized error handling, retries, and typed responses; created shared model system eliminating data drift between platforms
- Established automated CI/CD pipeline using GitHub Actions for dual-serialization model packages (Newtonsoft.Json for Unity, System.Text.Json for web); achieved zero-touch deployment
- Mentored developers on AR/VR development and Unity best practices; collaborated with cross-functional remote team to deliver production applications
MarineXR
Mobile AR Education App (Android, iOS)
- Built immersive AR learning experiences using AR Foundation (tap-to-place, real-time surface detection) to place high-fidelity 3D content into the user’s environment.
- Implemented interactive modules (e.g., basking shark biology) demonstrating AR’s effectiveness for education; aligned content with learning goals.
- Responsibilities: Unity gameplay systems, asset workflows, performance profiling, release pipelines (App Store/Google Play tracks).
MarineVR
Educational VR Experience (SteamVR, Oculus)
- Adapted MarineXR concepts to leverage VR capabilities (presence‑driven interaction, controller input) for room‑scale/standing experiences.
- Focused on interaction design, frame‑time budgets, and platform compliance for SteamVR/Oculus.
NDA Subcontract
Unity Cross‑Platform Rewrite
- Technical lead for migration from separate native iOS/Android (Swift/Kotlin) apps to a single Unity codebase targeting iOS/Android.
- Integrated GraphQL backend, established architecture, release workflows, and test strategy to reach feature parity and reduce time‑to‑market.
Open Source & Personal Projects
- ShadeSmear Themes: Created and published color theme collection for major IDEs (JetBrains, VS Code, Visual Studio, Fleet); available on official marketplaces with active user adoption
- MangaPad: Native iOS/macOS manga reader built with Swift/SwiftUI and MangaDex integration; demonstrating native iOS development capabilities beyond Unity
- This Website: Built with ASP.NET Core + Blazor WebAssembly, statically generated using AspNetStatic, styled with Tailwind CSS v4, hosted on Cloudflare Pages with automated GitHub Actions deployment
Education
- B.Sc., Game Programming — Brock University • First‑Class Standing
- Advanced Diploma, Game Design — Niagara College