KYLE GIAMMARCO

Technical Leadership & Core Skills

  • Technical Leadership: Led cross-platform architecture migration (Swift/Kotlin → Unity), established serverless backend architecture serving 9K+ users, mentored developers on AR/VR development and Unity best practices

  • Full-Stack Development: Built end-to-end solutions: Unity mobile apps + Azure Functions/Cosmos DB backend + Blazor WebAssembly portals; published apps with 3.7-5★ ratings across iOS/Android

  • Unity/Game Development: Unity 6 (URP/HDRP, Addressables, Cinemachine, Timeline), Gameplay systems, AI, Physics, Custom editor tools, Asset pipelines, Performance optimization (60 FPS mobile targets)

  • AR/VR Production: Shipped commercial AR/VR apps using AR Foundation, Niantic Lightship ARDK, ARKit/ARCore, SteamVR/Oculus; expertise in environmental meshing, occlusion, and presence-driven interaction

  • Cloud Architecture: Serverless Azure Functions, Cosmos DB optimization, Azure B2C auth, multi-tenant B2B portals, Custom GraphQL client (Unity + UniTask), REST APIs, CI/CD automation

  • Web Technologies: ASP.NET Core, Blazor WebAssembly, Azure Static Web Apps, Payment integration (Stripe), Mapping services (Azure Maps, Google Maps), AI content tools (OpenAI, Unsplash)

  • Languages & Frameworks: C# (expert), Swift/SwiftUI (iOS/macOS/watchOS development), Python, SQL, Java, TypeScript; Shader programming (HLSL/GLSL), Tailwind CSS, Node.js

  • DevOps & Quality: GitHub Actions, Azure DevOps, Docker, Unity Cloud Build, Automated testing (NUnit/xUnit), Performance profiling, App Store deployment (TestFlight, Google Play Console)

Key Achievements

  • Native App Suite: Architected and shipped a suite of design-focused macOS, iOS, and watchOS applications under Hồ-Ly Software, including QRCodeSmith and PalettePad

  • Commercial App Success: Shipped 2 production AR apps with 9K+ total downloads, 3.7-5★ App Store ratings

  • Architecture Leadership: Led technical migration from native Swift/Kotlin apps to unified Unity codebase, establishing sustainable development practices and reducing time-to-market

  • Full-Stack Innovation: Built comprehensive platform spanning Unity AR apps, serverless Azure backend, and multi-tenant Blazor portals with automated CI/CD deployment

  • Developer Experience: Created reusable Unity tools and editor extensions accelerating content delivery; built custom GraphQL client improving developer productivity across projects

Published Applications

QRCodeSmith

Live

Pro-grade QR code designer with vector export and Apple Watch integration

PalettePad

Live

Professional color management tool for designers and developers

Cultured (formerly EngageArt)

Live

AR platform for sound tours across Canadian/U.S. cities

MarineXR

Live

Educational AR app for marine biology learning

Experience

Hồ-Ly Software — Founder / Lead Developer

2025–Present • Remote

Established a sole proprietorship specializing in contract software development and the creation of high-quality native applications for the Apple ecosystem.

Product Suite

Design-focused macOS, iOS, and watchOS applications built with Swift/SwiftUI

  • IssuePad: Project management tool with Kanban boards, calendars, and iCloud synchronization
  • QRCodeSmith: Pro-grade QR code designer with vector export and Apple Watch integration
  • PalettePad & PlainPad: Productivity tools for color management and distraction-free writing

Contract Development

Full-stack software and web development services

  • Providing Unity cross-platform migrations and custom business solutions for diverse clients
  • Designing and implementing custom Unity editor extensions and tools to streamline workflows

EXAR Studios — Game Programmer → Lead Programmer → Technical Lead

2021–2025 • Remote

EXAR Studios builds AR experiences for tourism and local business engagement. Led technical architecture for commercial AR apps serving 9K+ users across Canadian and U.S. cities, progressing from individual contributor to technical lead managing full-stack solutions.

Cultured (formerly EngageArt)

Platform for sound tours and AR experiences (iOS/Android, Canada/US)

  • Architected and implemented full-stack AR platform: Unity mobile app (iOS/Android) + serverless Azure Functions backend + Blazor WebAssembly B2B portals serving 9K+ downloads with 3.8-4.2★ ratings
  • Led backend architecture: Azure Functions + Cosmos DB serverless stack, optimized for cost-efficiency and performance; implemented Azure B2C multi-tenant authentication and role-based authorization
  • Built custom GraphQL client for Unity (UnityWebRequest + UniTask) with standardized error handling, retries, and typed responses; created shared model system eliminating data drift between platforms
  • Established automated CI/CD pipeline using GitHub Actions for dual-serialization model packages (Newtonsoft.Json for Unity, System.Text.Json for web); achieved zero-touch deployment
  • Mentored developers on AR/VR development and Unity best practices; collaborated with cross-functional remote team to deliver production applications

MarineXR

Mobile AR Education App (Android, iOS)

  • Built immersive AR learning experiences using AR Foundation (tap-to-place, real-time surface detection) to place high-fidelity 3D content into the user’s environment.
  • Implemented interactive modules (e.g., basking shark biology) demonstrating AR’s effectiveness for education; aligned content with learning goals.
  • Responsibilities: Unity gameplay systems, asset workflows, performance profiling, release pipelines (App Store/Google Play tracks).

MarineVR

Educational VR Experience (SteamVR, Oculus)

  • Adapted MarineXR concepts to leverage VR capabilities (presence‑driven interaction, controller input) for room‑scale/standing experiences.
  • Focused on interaction design, frame‑time budgets, and platform compliance for SteamVR/Oculus.

NDA Subcontract

Unity Cross‑Platform Rewrite

  • Technical lead for migration from separate native iOS/Android (Swift/Kotlin) apps to a single Unity codebase targeting iOS/Android.
  • Integrated GraphQL backend, established architecture, release workflows, and test strategy to reach feature parity and reduce time‑to‑market.

Open Source & Personal Projects

  • ShadeSmear Themes: Created and published color theme collection for major IDEs (JetBrains, VS Code, Visual Studio, Fleet); available on official marketplaces with active user adoption

  • MangaPad: Native iOS/macOS manga reader built with Swift/SwiftUI and MangaDex integration

  • This Website: Built with ASP.NET Core + Blazor WebAssembly, statically generated using AspNetStatic, styled with Tailwind CSS v4, hosted on Cloudflare Pages with automated GitHub Actions deployment

Education

  • B.Sc., Game Programming — Brock University • First‑Class Standing

  • Advanced Diploma, Game Design — Niagara College