During third year, in a group of seven, I collaborated and designed a game over the course of 8
months.
4 months dedicated to preproduction and planning, and 4 months dedicated to production.
We made Heist as Salty Bunch.
Play as one of the four thieves attempting the biggest heist in history on the Cinque National
Bank.
Players must infiltrate the bank which is rigged with state-of-the-art defense systems to
challenge the player.
Security Drones will be patrolling the bank looking for any intruders. The main objective for
the player is to infiltrate the bank, gather as much gold as possible and escape the bank before
lockdown.
The thief who manages to escape with the most gold before lockdown wins the game.
As gameplay programmer, I worked on the gameplay mechanics, shaders, event driven animation, and player input.